tayarunning.blogg.se

Metroid prime 4 joy cons
Metroid prime 4 joy cons










Prime 3 didn't have this issue, since we had the pointer (which was beautiful). Which control method is better suited for the type of game Prime 4 should be? Should gyro aiming be included (especially thinking about how it would affect combat scenarios in a first person perspective it could be disorienting)? Are there any other ways you could think the controls be be handled? You have to do this "claw" grip to both run and press the arrow down button at the same time.

metroid prime 4 joy cons

For example, try continuously whistling while running in BotW. The way I see it, the arrow buttons have to be used for something that won't require constant presses, since accessing them are kind of unorthodox. I would rather they use that second stick for item swapping. Personally, I would like them to stay with single stick aiming, but combine beams. Some people might like visor swapping/beam combos from Prime 1 Makes the game too much like an FPS instead of a First Person Metroid game Traditional FPS control familiarity doesn't transferĪlmost guarantees there will be beam combining as you'd need both sticks to aimĬould make the game more fast paced for combat Slows the combat down to focus fights on smaller packs of enemiesĮnemies can be designed around single stick aimingĬould feel dated to newer players of the games

metroid prime 4 joy cons

You can lightly strafe, but if you overshoot them while strafing, it will move the crosshairs off.įrees up right stick for other uses (other weapons/items/visors) If you don't know what soft lock on, it's when you place your crosshairs near a target, and the game "snaps onto" said target. Single stick aiming with button lock on (like Prime 1 % 2)ĭual stick aiming with/without soft lock on (like every other shooter) Since Prime 4 is coming, I've been curious as to how it might be handled controls wise on the Switch Joy-cons.












Metroid prime 4 joy cons